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Download the iOS OSX Game Development Game from Start to Store in Swift















IOS OSX Game Development From Start to Store in Swift , the training for developing and expanding games for ios and Macs from the beginning to the store in SWIFT software , has been produced and published by Udemy Company to provide enthusiasts. Neil North, the moderator of this training course, has tried first to teach all the basics of starting the game at ios and osx, then begins to explain advanced and complex topics, and finally tells you how to get promoted Sell ​​your product properly. In the iOS OSX Game Development From Start to Store in Swift tutorials, such as course overview, course content description, introduction to Xcode, designing a beginner game, prototype creation, creating music, creating game icons, making game engine , Set up files, create characters, complete the program, marketing, test the program, send games for sale, and so on.


Udemy-iOS.OSX.Game.Development.From.Start.to.Store.in.Swift.www.Download.ir


Topics in this course:


01. Introduction


- What you will learn
- Course overview which previews everything you will be learning in this course
- Why Swift and Why SpriteKit?
- There are many platforms and developer tools / languages ​​available, so why should you use SpriteKit in the Swift language?
- Course Roadmap
- Outlines the content of this course.
- Course Requirements
- What you need for this course and how to set it up


02. Fundamentals of SpriteKit


- Welcome to Nodes
- High level summary of SpriteKit and its content
- Introduction to Xcode (Playground)
- Get a run on the Xcode IDE and familiarize yourself with it's key features.
- Nodes in Swift
- This is some simple SKNode examples in Swift code.
- Introduction to Xcode (Projects)
- Get a run on the Xcode IDE and familiarize yourself with it's key features.
- Introduction to SKNode and SKSpriteNode
- Learn about SKNode and SKSpriteNode
- SKNode and SKSpriteNode in Swift
- This is how SKNodes and SKSpriteNodes work in Swift code
- Introduction to SKLabelNode and SKEmitterNode
- Learn about SKLabelNode and SKEmitterNode
- SKLabelNode and SKEmitterNode in Swift
- This SKLabelNodes and SKEmitterNodes in Swift Code.
- Making Things Move
- Learn about the Game Loop, Physics and SKAction class
- SKActions in Swift
- This SKActions in Action using Swift
- The Game Loop in Swift
- Learn how the update: function works and see the game loop in action in Swift.
- Physics in Swift
- Get a brief introduction to the physics engine and see how objects react in Swift.
- Controlling the Game
- Learn about how to handle screen taps on an iOS device or a button presses and mouse clicks on a Mac
- Control Methods in Swift
- Learn how to interact with your game in multiple ways using iOS and Mac controls schemes.
- Game Design Architecture
- Learn how to build games for scalability
- Basic Game Architecture in Swift
- This is a game design architecture in action using swift.
- Introduction to Normal Maps for use with Lighting
- Use normal maps with SKLightNodes to enhance the lighting quality of your 2D sprites.
- SKLightNode and how to use it
- Master the SKLightNode and make some really cool effects, great for cave exploration games and rogue like games.
- SpriteKit Quiz
- questions


03. Create your first game (Pre-Start)


- The 10 Step Game Development Workflow
- Preview
- Learn about my 10 Step process
- Designing your First Game
- Some basic design strategies
- Pre-Start Research
- What do you do before you lock your game and name.
- Build a Prototype
- What to try and when you know you are ready to continue.
- Design your Game Architecture
- Plan out the design of your game.
- Source your Resources
- Create or find the images, sounds and music you need to make your game really pop!
- Finding Royalty Free Game Assets
- How to locate and use royalty free assets.
- Create a Title Graphic
- Use Adobe Flash to create a title for your game
- Create Game Icons
- Create game icons to use in your game


04. Building the App


- Build your Game Engine
- Throwing it all together. Creating a product you can be proud of.
- Course Files
- Course Files
- Template Walkthrough
- A cross-platform template that has been created for you and where to access it.
- Prepare the structure of the project
- Set up files, bring in resources, create scenes
- Setup the Main Menu
- Add buttons and artwork.
- Preparing the GameScene
- Setup the main game scene the way you had previously structured it.
- Create a Parallax Background
- Make your moving background really pop!
- Setting up the Game World with Tiles
- Use TileMaps to layout your levels.
- Affiliate - iOS Games by Tutorials
- Learn about this book, which I love and have learned a lot from.
- Create a Player
- Create the player class and add it to the scene.
- Create a HUD with Controls
- Look at setting up a HUD with Controls.
- Jump, Throw and Pause
- Look at setting up your player with Jump and Throw commands, as well as pausing the whole scene.
- Create a Destructible Crate
- Look at adding objects to the scene.
- Triggers for wins and losses and Gem Collecting
- Create kill zones and win areas.
- Character Picker, Level Picker, and Post Scene
- Set up the additional scenes required and link them accordingly.
- Sounds and Music
- Add sound effects and music to the game
- Taking Advantage of the Glyph Designer
- How to use Glyph Designer 2.0 from 71 Squared to improve your fonts.
- Refine your game UI to meet UX Standards
- As the game is not fully explained and it does not meet Apple expectations under the HIG.
- Add Icons to the Game
- Learn how to add icons to both your iOS and Mac builds.
- Create the Content
- Add levels, skins, etc to give your game longevity.


05. Finishing the App (Post Production to AppStore)


- Pre-Marketing
- Marketing before its game release.
- Marketing Checklist
- questions
- Testing your app
- Beta testing and self testing.
- The Product Submission and Launch
- Submitting your app to the store and preparing for launch.
- Introduction to Apple Developer Accounts
- Check out the developer area after registering an apple ID.
- Creating Bundle IDs
- The process of setting up your app ID, provisioning profile.
- Introduction to iTunes Connect
- A quick tour around ITC.
- Setting up the App in iTunes Connnect
- Create your new apps in ITC.
- Submitting the app to Apple
- Submit for APProval.


06. Wrapping it Up


- Congratulations and where to go next?


Other Features of iOS OSX Game Development From Start to Store in Swift :


- Genre: Educational


- Manufacturer: Udemy


- Teacher: Neil North


- Expiry date: More than 5 hours


- Exercise project: no


- Software Required: Xcode- Swift


- Release date: 29-03-2015


- English language


- View quality: 720 * 1280


- File Format: mpeg - mp4


- Subtitle Persian: No











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